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By Design
Votes
0
Found in
2022.3.60f1
6000.0.43f1
6000.1.0b11
6000.2.0a7
Issue ID
UUM-100453
Regression
No
Rigibody sliding over a flat surface that is made of several GameObjects detects false collisions when Collision Detection is set to "Continuous" or "Continuous Dynamic"
Reproduction steps:
1. Open the attached “IN-97433.zip” project
2. Open the “SampleScene”
3. Enter the Play mode
4. Move around with WASD keys
5. Observe the collision behavior while moving
Expected result: The pluck GameObject does not falsely collide on a flat surface
Actual result: The pluck GameObject randomly collides over some boundaries
Reproducible with: 2022.1.0a1, 2022.3.60f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Note:
- Does not reproduce when Collision Detection is set to “Discrete”
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Resolution Note:
Heya this issue can be solved by using the contact modification API to discard any undesirable contacts/impulses.
Cheers,
AlexRvn