Search Issue Tracker
Active
Votes
0
Found in
2022.3.60f1
6000.0.43f1
6000.1.0b11
6000.2.0a7
Issue ID
UUM-100453
Regression
No
Rigibody sliding over a flat surface that is made of several GameObjects detects false collisions when Collision Detection is set to "Continuous" or "Continuous Dynamic"
Reproduction steps:
1. Open the attached “IN-97433.zip” project
2. Open the “SampleScene”
3. Enter the Play mode
4. Move around with WASD keys
5. Observe the collision behavior while moving
Expected result: The pluck GameObject does not falsely collide on a flat surface
Actual result: The pluck GameObject randomly collides over some boundaries
Reproducible with: 2022.1.0a1, 2022.3.60f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Note:
- Does not reproduce when Collision Detection is set to “Discrete”
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases with the same Order in Layer ignore Z position for render order when sharing parent Canvas
- ShaderGraph Material subasset loses texture reference when reimporting all assets while using a scripted importer
- Values changed on a prefab are not retained when entering Play Mode
- Shadow Caster 2D shadows partially disappear in specific spots when used with Composite Collider 2D in the Game view
- Hierarchy and Library parts in UI Builder are inaccessible when UI Builder window is resized and these elements no longer fit in the window
Add comment