Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2020.2.7f1
2020.3
2021.1
Issue ID
1319825
Regression
Yes
Shader variable unity_OcclusionMaskSelector changes when information about GameObject appears in the Inspector window
Reproduction steps:
1. Open user's project "DebugWater.zip"
2. Make sure that you have Inspector, Frame Debug, and Game View windows opened (add them if any are missing)
3. Enter Play Mode and click "Enable" in the Frame Debug window
4. In the Frame Debug window navigate to Camera.Render/Drawing/Render.OpaqueGeometry/RenderForwardOpaque.Render/RenderForward.RenderLoopJob
5. Click on Draw Mesh LPWWaterChunk and open ShaderProperties
6. Scroll down to the Vectors section and look at the unity_OcclusionMaskSelector parameter, notice how it's (0, 0, 0, 0)
7. In the Hierarchy window, click on "Cube TouchMe" to make it appear in the Inspector window
Expected result: Nothing changes upon something appearing in the Inspector window (either the water is pinkish or purplish both before clicking and after clicking)
Actual result: unity_OcclusionMaskSelector parameter changes to (1, 0, 0, 0) and the water in the Scene turns pinkish
Reproducible with: 2020.3.9f1, 2021.1.0a1
Not reproducible with: 2021.1.0a2, 2021.1.8f1, 2021.2.0a17
Couldn't test with: 2018.4, 2019.4 (Couldn't downgrade to a functioning project)
Notes:
- Also reproducible in Edit Mode, Play Mode is needed for Frame Debugger
- Water remains pinkish until the next time you open the project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a2