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[Linux] WebGL build always fails and throws a FileNotFoundException
How to reproduce:1. Create and open a new project2. Press Ctrl+Shift+B to open the "Build Settings" window3. In the "Platform" secti... Read more
Crash in physx::PxsBroadPhaseContextSap::batchUpdate after indeterminate...
Reproduction steps:1. Open project attached (GoIPhysXCrashRepro.zip)2. Open scene crashtest1.3. Press play.4. Wait for 1-3 minutes. ... Read more
[Editor] Typing in Project window Search bar during Play mode causes Nul...
To reproduce: 1. Download attached project "Bug Test.zip" and open in Unity2. Open "test" scene3. Type anything in the Project windo... Read more
Errors message at editor play
Errors message at editor play Repros: open scene1 press play in the editor and see following errors in the console: In order to call... Read more
Crash on UnityMain when opening the Player after building it
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/SampleScene.unity“ scene3. Build And Run4. Observe the Pl... Read more
Assertion failed on expression: '(srcData.GetChannelMask() & copyChannel...
To reproduce: 1. Open the project, attached by the user (castlePrototype.zip)2. Open the "Map" scene3. Enter and exit Play mode4. Ob... Read more
[Hub] Error is thrown when creating a new project with 2D or 3D templates
Reproduction steps:1. Open Unity Hub2. At the top right corner select New Project3. Select Editor Version4. Select 3D Template5. At ... Read more
Multiple "Dynamic batching: index buffer source is NULL" errors because ...
Steps to reproduce: 1. Open attached project2. Open and play scene "Scene0"3. Notice console flooded with: "Dynamic batching: index ... Read more
Performing Android and iOS batch-mode builds causes error in RenderTexture
Steps to reproduce:1. Open the attached project "T1357998_NoGraphics.zip" with the following commands: "EditorPath" -batchmode -nogr... Read more
[Android][Vulkan] Visualisation corruption occurs when rendering Particl...
How to reproduce:1. Open the user’s attached “ParticleRenderIssue” project2. Build and Run the “SampleScene” Scene on Android device... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled