Search Issue Tracker
Fixed in 5.5.0
Votes
52
Found in
5.2.0f1
Issue ID
721071
Regression
No
ETC1 + Alpha not working on UI Images when the used sprite is with 'Packing Tag' set
Steps to reproduce:
1. Open the attached project
2. Make sure that:
Editor mode is set to Android
Texture 'bar_iso_energy' is set to Sprite, has a 'Packing Tag' set
and has 'Compress using ETC1 (split alpha channel)' enabled.
3. Play the scene
4. Notice the lower left image (UI Image) does not have alpha channel applied, while the one in the middle (Sprite renderer) does have.
5. Stop the scene
6. Delete the 'Packing Tag' of the 'bar_iso_energy' sprite
7. Play the scene again, notice both have alpha channel as expected
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
wildfire2016
Jun 17, 2016 11:14
+1
BartNT
Apr 12, 2016 15:23
I have always ETC2 output for sprites (for both: in atlases or not)
BartNT
Apr 12, 2016 15:18
It is crucial functionality for android 2D games and still not working in Unity 5.3.4p2 :/
Please fix this issue.
xjqxzyr
Feb 14, 2016 07:41
Can this can be fixed in the next release version?
TobyKaos
Jan 25, 2016 09:31
Yes, we must create several APK if we us Atlas packing with sprites variant. I must create a ETC2, a PVRTC, a ATC apk files.
I prefer create one ETC1 + alpha and one ETC2.
Please fix this issue for 2D game developer :)
xjqxzyr
Jan 24, 2016 10:23
please fix this problem as soon as possible
xjqxzyr
Jan 24, 2016 10:23
please fix this problem as soon as possible
TobyKaos
Jan 22, 2016 15:11
Yes, +1 here. Maybe a work around can be explain? Thank you
davecazz
Nov 22, 2015 20:08
not having this is making android development incredibly difficult, especially for ui heavy games.