Search Issue Tracker
Fixed in 5.3.4
Votes
31
Found in
5.3.1p1
Issue ID
760753
Regression
No
[Text][Font] Problem with text alignment when using custom font
To reproduce:
1. Open attached project
2. Open Test scene
3. Select text object under MAGISTRALCBOLD game object
4. Select any vertical alignment
5. Notice that text object behaves in strange way
Reproducible: 5.4.0b1, 5.3.1p3, 5.2.4f1, 5.1.4f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Tivec
Feb 29, 2016 07:12
Currently running 5.3.3p1, and this is still present.
This is the custom font (on the left, compared to Arial) in Word:
http://i.imgur.com/OCxzsCQ.png
This is the custom font (same comparison) on two different Text UI objects
http://i.imgur.com/rp8sVYP.png
Another bug recommended modifying the meta file, especially the "use2xBehaviour" field for the TrueTypeFontImporter, but any change to that just makes the text even more disaligned.
DMinsky
Feb 16, 2016 12:00
It should be fixed in 5.3.1p2+