Search Issue Tracker
Fixed in 0.6.0
Votes
0
Found in [Package]
0.11.0-preview.42
Issue ID
1329912
Regression
No
Light not visible on HDRP/Lit material in Hybrid Renderer when GPU Instancing is enabled
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Preview the "Sphere" GameObject in the Scene View
3. Enter the Play Mode
4. View the "Sphere" GameObject again
Expected result: GameObject is lit
Actual result: GameObject is not lit
Reproducible with: 0.5.2-preview.4 (2019.4.24f1), 0.11.0-preview.42 (2020.3.5f1, 2021.1.6f1, 2021.2.0a16)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
- Loading animations are hitching or stopping when using "SceneManager.LoadSceneAsync" to load new scenes
Resolution Note (fix version 0.6.0):
Customer was using the old HRV1. Update to HRV2 to fix the issue. Instructions: https://docs.unity3d.com/Packages/com.unity.rendering.hybrid@0.11/manual/creating-a-new-hybrid-renderer-project.html#hybrid-renderer-v2