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[Preset] "Supported Aspect Ratios" dropdown icon overlaps with window la...
On creating preset of "Player Settings", Dropdown icon of "Supported Aspect Ratios" under "Resolution and Presentation" and "Preload... Read more
Light gray line is visible in the Inspector when Entities package is ins...
How to reproduce:1. Open the attached 'project-1218541.zip' project2. Select an object in the Hierarchy window3. Observe the gray li... Read more
[Preset] NullReferenceException is thrown continuously on deleting Level...
On deleting Levels(Very High, High etc..) of Quality Settings from its preset causes editor to throw NullReferenceException continuo... Read more
Default TextMeshPro Text preset is not applied when creating a new TextM...
How to reproduce:1. Open the attached 'project-1218365.zip' project2. In the Project Browser inspect the 'TextMeshProUGUI' preset3. ... Read more
[VCS] Linear color space affects version control icons
How to reproduce:1. Create a new project and connect it to Perforce2. Change the Color Space to Linear3. Observe the version control... Read more
SkinnedMeshRenderer not receiving shadows in Game View if it's the only ...
Reproduction steps:1. Open the user's attached project "New Unity Project.zip"2. In the Hierarchy window disable the "Cube" GameObje... Read more
Built player crashes in Baselib_Memory_Free when #if UNITY_EDITOR define...
How to reproduce:1. Open user-submitted project (CrashAtStart_Serialization.zip)2. Build and run the project Expected result: the pl... Read more
[VCS] VFX Assets check out .meta only in its Inspector
How to reproduce:1. Create a new HDRP project in your preferred workspace and open it2. Connect the project to Perforce3. Create a n... Read more
Paused/stopped particle systems are being calculated and using cpu on th...
How to reproduce:1. Open attached project "ParticleSystemTest.zip"2. Enter Play mode3. Open Profiler window4. Change view type from ... Read more
[Mobile] Memory Leak when using AR Foundation and switching scenes
How to reproduce:1. Open the attached project2. Set iOS as build target3. In Player settings, set camera usage description4. Build t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title