Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4
2019.2.18f1
2019.3
2020.1
Issue ID
1218683
Regression
No
SkinnedMeshRenderer not receiving shadows in Game View if it's the only GameObject rendered by the Camera
Reproduction steps:
1. Open the user's attached project "New Unity Project.zip"
2. In the Hierarchy window disable the "Cube" GameObject and enter Play Mode
3. Move the "ShadowCaster" GameObject along the X-axis
Expected result: SkinnedMeshRenderer receives shadows even if it's the only GameObject rendered by the Camera
Actual result: SkinnedMeshRenderer does not receive shadows
Reproduces on: 2017.4.37f1, 2019.3.1f1, 2020.1.0a23
Notes:
-Shadows are rendered in Scene View
-The issue reproduces in Build
-Does not reproduce in URP and HDRP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color picker does not show the correct color when selecting color on the moving object
- “Asset X has no meta file, but it's in an immutable folder. The asset will be ignored.” errors are thrown when importing package with files not listed in package.json's "files" property
- There is no way to adjust the HDR Paper White value of the Unity Editor's interface, making it difficult/uncomfortable for some developers to work on very dark/bright scenes in HDR
- Animator window has a dropdown button that throws “MissingReferenceException” error on a new project when the previous project had a GameObject with an animation
- Animator State name overflows outside the visual box when the State has a long name
Resolution Note (fix version 2020.1):
Fixed in 2020.2.0a2