Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2020.1.0a9
2020.1.0a22
Issue ID
1218706
Regression
Yes
[VCS] VFX Assets check out .meta only in its Inspector
How to reproduce:
1. Create a new HDRP project in your preferred workspace and open it
2. Connect the project to Perforce
3. Create a new VFX Graph and submit it
4. Inspect the newly created graph (Notice that there's a "Check out meta" button)
5. Press the button and observe that the graph's settings have not been unlocked for editing
Expected result: vfx graphs have normal "Checkout" button instead of the "Check out meta" button
Actual result: vfx graphs have the "Check out meta" button which is not enough to edit the asset's properties
Reproduced in: 2020.1.0a22, 2020.1.0a9
Not reproducible in: 2020.1.0a8, 2019.3.1f1
Note: Shadergraphs similarly only check out the .meta file but its properties are unlocked with just the .meta checked out, unlike the VFX properties that do not.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Add comment