Search Issue Tracker
[VFX] Extract Position from Transform on GPU returns zero
The VFXExpressionExtractPositionFromMatrix is wrong on GPU. Repro step :- Open the Matrix package- Open Scene named "Matrix"- Open t... Read more
Visual Scripting with IL2CPP Build built using Batch Mode throws Executi...
Steps to reproduce:1. Download and open the project "VisualScriptingIL2CPPTest.zip"2. Open Build Settings (File > Build Settings.... Read more
AssetPostprocessors loads all Assets of the same type into Memory at once
Reproduction steps:1. Open user attached Project2. Check Allocated memory Before and After Asset Import in the Console Expected resu... Read more
OnSceneGUI is not being called when using a certain layout
Reproduction steps:1. Create a new project2. After Editor loads shut it down completely3. Open project root and navigate to Library ... Read more
Terrain Details become very dark when Light Layers are enabled in HDRP
Steps to reproduce:1. Open the attached project "HDRPproblem.zip"2. Open Scenes/New Scene in the Project window3. Set Edit>Projec... Read more
Buttons can be Clicked on a different Display than they are seen
Reproduction steps:1. Open user attached Project2. Setup Multiple Game Views3. Press Play4. Click around in the area where a Button ... Read more
Editor crashes when saving changes made in the Shader Graph which is app...
How to reproduce:1. Open the user's attached "Crystals2D.zip" project2. Open the "ChainVFX" VFX Graph (Assets -> VFX)3. Open the ... Read more
UI Toolkit Package Asset Converter is missing Text Core assets conversion
Assets from Text Core that were created while using the UI Toolkit package are not converted to be compatible with 2021.2 when using... Read more
Properties set/edited via Script are not updated when using Sprite Atlas V2
How to reproduce:1. Open the attached project's Scene labeled "Test"2. In the top toolbar, select "MenuTest -> Add SpriteAtlas to... Read more
ArgumentOutOfRangeException is thrown when changes are undone in UI Builder
How to reproduce:1. Open the attached project2. Open the "MainScreen" UXML file in the UI Builder3. In the UI Builder, select the "S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used