Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
N/A
Issue ID
1353533
Regression
No
[VFX] Extract Position from Transform on GPU returns zero
The VFXExpressionExtractPositionFromMatrix is wrong on GPU.
Repro step :
- Open the Matrix package
- Open Scene named "Matrix"
- Open the VFX
- Try to toggle off/on the two set positions
- Observe the result in game view
Expected :
The two way of extracting position from matrix should be equivalent, the generated code using `{0}[3].xyz` seems wrong.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search Scene Selector shows file with unity in their name
- Incorrect vehicle rotation when using ForceMode.VelocityChange
- [Linux] Dropdown Menus are filled with empty entries when the Menu intersects with the Editors borders
- [HDRP] [Metal] Tiled artefacts when using DRS
- [HDRP] Empty template starts with incorrect Physically Based Sky ground
Add comment