Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
N/A
Issue ID
1353533
Regression
No
[VFX] Extract Position from Transform on GPU returns zero
The VFXExpressionExtractPositionFromMatrix is wrong on GPU.
Repro step :
- Open the Matrix package
- Open Scene named "Matrix"
- Open the VFX
- Try to toggle off/on the two set positions
- Observe the result in game view
Expected :
The two way of extracting position from matrix should be equivalent, the generated code using `{0}[3].xyz` seems wrong.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment