Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2020.3
2020.3.1f1
Issue ID
1345444
Regression
No
AssetPostprocessors loads all Assets of the same type into Memory at once
Reproduction steps:
1. Open user attached Project
2. Check Allocated memory Before and After Asset Import in the Console
Expected result: The Memory used doesn't increase significantly
Actual result: The Memory used had increased by about 811 times
Reproducible with: 2020.3.6f1
Could not test with: 2019.4, 2020.3.14f1, 2021.1, 2021.2, 2022.1 (Reproduction requires modified Editor)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds
- Physics Debugger displays mouse cursor ray casts when Game view is not open if Input System package is used
- “ArgumentException” error thrown when disabling all columns in Project Auditor's Multi-column panel context menu
- Errors are thrown and contextual menu does not open when right-clicking multiple mixed keyframes in Dopesheet
- Crash on MergeObjectCollection when repeatedly selecting a Prefab Asset in the Project Browser
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a10
Added a new Editor Preference to disable the Bump map check processing done in ModelImporterPostProcessor .