Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2020.3
2020.3.1f1
Issue ID
1345444
Regression
No
AssetPostprocessors loads all Assets of the same type into Memory at once
Reproduction steps:
1. Open user attached Project
2. Check Allocated memory Before and After Asset Import in the Console
Expected result: The Memory used doesn't increase significantly
Actual result: The Memory used had increased by about 811 times
Reproducible with: 2020.3.6f1
Could not test with: 2019.4, 2020.3.14f1, 2021.1, 2021.2, 2022.1 (Reproduction requires modified Editor)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a10
Added a new Editor Preference to disable the Bump map check processing done in ModelImporterPostProcessor .