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[Input System][Mac] Display name of "a" key is uppercase, other ones are...
Repro assumes keyboard layout where "a" and "b" are in same position as US keyboard layout. 1. Open Input Debugger2. Double-click ke... Read more
Deep Profiling in the Editor does not reliably turn on/off
When running the editor (2020.1a18) and using the profiler to profile the editor itself outside of play-mode, I cannot get deep prof... Read more
[VR] Shader is broken after entering Play mode
How to reproduce:1. Open attached project ("outline_shader_bug_repro.zip")2. Open Repro scene3. Enter Play mode in VR4. Open Game wi... Read more
-profiler-maxusedmemory cmdline option doesn't work
-profiler-maxusedmemory has no effect in standalone player builds. This prevents users to configure optimal value to maintain the lo... Read more
Progressive Lightmapper stalls when baking 4K lightmaps after interrupti...
Steps to repro: 1. Open SponzaLWRP: https://ono.unity3d.com/test-data/gi-tests/SponzaLWRP2. Change to 4K lightmap size3. Change to t... Read more
Folder/Files with extension .Core are ignored when importing a package f...
How to reproduce:1. Create a new project or open an existing one2. Add the provided dependency to Packages/manifest.json file3. Open... Read more
EventType.DragUpdated is being called when the calling Window is unfocused
How to reproduce:1. Open the attached project2. Open the "DRAG DROP BUG" Window (Window->DRAG DROP BUG)3. Click and drag the "Dra... Read more
Crash on C++ native plugin allocation
Steps to reproduce:1. Open the attached project ("1195844.zip")2. Open "SampleScene" Scene3. Enter Play mode4. Press "Enter" and onc... Read more
[HDRP] There is a vertical shift between Forward and Deferred camera whe...
1) change manifest to point to your SRP directory2) load scene tmp3) Select game object MSAA Camera4) Switch from Forward to Deferre... Read more
Toggle Component's OnValueChanged Events are not called when "Reload Dom...
How to reproduce:1. Open the attached project's Scene labeled "Repro"2. Enter the Play Mode3. Click the "Toggle" Button a couple of ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] UI picking is offset to the left when Reference DPI and Fallback DPI differ
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked