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0
votes
Duplicate

[Shuriken][Light] Crash in SharedLightData::Precalc

Shuriken

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Nov 15, 2016

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Version/s: 5.6.0a3

Repro steps:1. Open ParticleTests_LightsModule scene from attached project.2. Press play3. Switch to scene view and pan around4. Uni... Read more

3
votes
Fixed

Line renderer bloats and scrambles up when viewing the line along its axis

Visual Effects - Legacy

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Nov 07, 2016

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Version/s: 5.5.0x

To reproduce:1. Open attached project2. Open line render scene3. Move mouse around scene while holding mouse button clicked4. Notice... Read more

0
votes
Duplicate

[WebGL] Uncaught RangeError is thrown when opening mp4 video in WebGL build

WebGL

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Nov 07, 2016

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Version/s: 5.4.2f2

To reproduce:1. Build and run attached project2. Press on top left corner on "Trailer" button (it opens a mp4 video with AVPro asset... Read more

0
votes
Fixed

[DrawMeshInstanced] Warning message is not shown when drawing non-instan...

Graphics - General

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Nov 15, 2016

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Version/s: 5.5.0f1

Steps to repro: 1. Open Unity;2. Open attached project and 'repro' scene;3. Notice that there are two gameobjects (InstancedMulti an... Read more

1
votes
Fixed

[HoloToolkit] : 5.7: InputField keeps getting refocused when using HoloL...

Windows Store Apps

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Nov 11, 2016

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Version/s: 5.5.0b10

Steps to reproduce:1. Open attached project2. Open Build Window by clicking "HoloToolkit/Build Window" menu item3. Enter Build direc... Read more

0
votes
Won't Fix

DrawGizmoAttribute doesn't show up in Scene view Gizmos dropdown

Scene/Game View

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Nov 14, 2016

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Version/s: 5.4.2p4

Steps to reproduce: 1. Open attached project "851010.zip"2. Open scene "test"3. Notoice that GameObject has two Gizmos draw. MonoBeh... Read more

0
votes
By Design

[Undo] Baked Lightmap scale offset is reset on Undo

Global Illumination

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Nov 15, 2016

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Version/s: 5.4.2p4

Baked Lightmap Tiling and Offset values are lost if deleting a baked object and undoing the deletion (see image) Repro: 1. Open the ... Read more

1
votes
Won't Fix

User must press "enter" twice in the "InputField" to trigger EventTrigge...

UI

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Nov 13, 2016

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Version/s: 5.4.1f1

To reproduce: 1. Open attached project "EventTriggerSubmit".2. Open Console window, and play "test" scene.3. Enter anything in the "... Read more

0
votes
Duplicate

[Shaders] Shader with a lot of multi_compile/shader_feature variants use...

Shaders

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Nov 15, 2016

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Version/s: 5.4.2f2

Reproducible with:5.6.0a35.5.0f15.4.2f25.3.6f1 Reproduction Steps:1- Download and open the reproduction project. (case_851438-5.4.2f... Read more

0
votes
By Design

Sprite packer atlas and original textures are included in build if textu...

2D

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Nov 10, 2016

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Version/s: 5.5.0b10

How to reproduce:1. Open user's attached project2. Switch to android platform3. Build only scene14. Build only scene2 Actual results... Read more

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