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Fixed in 2022.1.X
Votes
0
Found in
2019.4
2020.3
2021.1
2021.1.12f1
2021.2
2022.1
Issue ID
1361452
Regression
No
Hinge Joint is not destroyed when the Joint breaks
How to reproduce:
1. Open the user's attached project
2. Modify the script MakeHinge.cs by moving makeNewHinge() from Update() to Start(), so that the Hinge Joint is created only once
3. Open scene Scenes/SampleScene
4. In the Hierarchy view, select the GameObject "Sphere"
5. Press the Play button
6. Observe the components of the Sphere
Expected result: the Hinge Joint component is destroyed
Actual result: the Hinge Joint component remains intact
Reproducible with: 2019.4.30f1, 2020.3.18f1, 2021.1.21f1, 2021.2.0b12, 2022.1.0a8
Notes: the Hinge Joint is destroyed after changing its properties
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Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a12