Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.4
2020.3
2021.1
2021.1.12f1
2021.2
2022.1
Issue ID
1361452
Regression
No
Hinge Joint is not destroyed when the Joint breaks
How to reproduce:
1. Open the user's attached project
2. Modify the script MakeHinge.cs by moving makeNewHinge() from Update() to Start(), so that the Hinge Joint is created only once
3. Open scene Scenes/SampleScene
4. In the Hierarchy view, select the GameObject "Sphere"
5. Press the Play button
6. Observe the components of the Sphere
Expected result: the Hinge Joint component is destroyed
Actual result: the Hinge Joint component remains intact
Reproducible with: 2019.4.30f1, 2020.3.18f1, 2021.1.21f1, 2021.2.0b12, 2022.1.0a8
Notes: the Hinge Joint is destroyed after changing its properties
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Clear Dynamic Data On Build does not clear data after a clean build when the Atlas Population Mode is set to "Dynamic" or "Dynamic OS"
- A tile from the wrong layer gets selected in the Tile Palette when an Aseprite file with multiple layers is imported as a Tile Set
- Particle geometry is inverted, billboard is not lit, not receiving shadows in cubemap reflection when Render Alignment is set to View
- Menu bar list orders change when Domain Reload is performed
- Unity Hub Module icons wrap poorly when they occupy two rows
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a12