Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.4
2020.3
2021.1
2021.1.12f1
2021.2
2022.1
Issue ID
1364352
Regression
No
Hinge Joint becomes unbreakable when Break Force and Break Torque are set up before the Spring
How to reproduce:
1. Open the attached project
2. Open scene Scenes/SampleScene
3. Go to the Game view
4. Press the Play button
5. Observe the Hinge breaking and the Sphere falling
6. Press the Play button to stop playing
7. Modify the script MakeHinge.cs so that the two lines after Spring setup go before the setup (denoted by comment lines)
8. Go back to the Game view
9. Press the Play button
10. Observe the Sphere
Expected result: the Hinge breaks and the Sphere falls
Actual result: the Hinge doesn't break and the Sphere stays in place
Reproducible with: 2019.4.30f1, 2020.3.18f1, 2021.1.21f1, 2021.2.0b12, 2022.1.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a12