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[Android] Crash when closing scene with active webcamTexture
Steps to reproduce:1. Open QA stripped project2. Deploy to device3. Press 'Switch Direct' button-- CRASH Reproduced on: 2018.2.0a1, ... Read more
Editor has a large performance overhead (~8ms on Mac, ~4ms on Windows)
To reproduce:1. Open attached project2. Run sceneBig or sceneEmpty3. Open profiler Actual: notice that editor overhead is much bigge... Read more
Animated model instantiation times are slow if its animation controller ...
Steps to reproduce:1. Open user attached project to OC2. Play the scene3. Notice that elapsed time is ~2500ms outputted to the conso... Read more
Unity freezes while importing specific script because of UNITY_ANDROID p...
Steps to reproduce: 1. Create new project2. Drag script "PluginMsgHandler.cs" to project view to import it3. Unity freezes, editor.l... Read more
Editor crashes on ExecuteRenderQueue when calling Camera.Render() in OnP...
How to reproduce:1. Download and open attached project "Crash"2. Load scene "Main"3. Enter Play mode Expected result: Editor does no... Read more
[IL2CPP] UnityLinker.exe fails to run when building project with System....
Steps to reproduce:1. Download 1060435_repro.zip2. Build Standalone player with IL2CPP backend Expected results: Unity builds the pr... Read more
[iOS] [Post Processing] Ambient Occlusion does not work
To reproduce:1. Open project2. Build and run on iOS device Expected vs Actual: Game view should look identical in editor and iOS bui... Read more
ParticleSystem doesn't react to transform changes made to the parent ins...
To reproduce: 1. Open the attached project (ParticleSystemLateUpdateBug.zip)2. Open the Test Scene3. Enter Play mode4. Observe that ... Read more
Inconsistent Timeline animations(Write Defaults) for Skinned Meshes betw...
Steps to reproduce:1. Download and open the attached project2. Open the timeline window3. Preview and observe animation - after each... Read more
Profiler window does not display data in the timeline when loading from ...
Profiler window does not display data in the timeline when loading from saved data. Steps to repro:1. Open the attached project.2. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used