Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0a1
2018.2.0f2
Issue ID
1059444
Regression
Yes
[Android] Crash when closing scene with active webcamTexture
Steps to reproduce:
1. Open QA stripped project
2. Deploy to device
3. Press 'Switch Direct' button
-- CRASH
Reproduced on: 2018.2.0a1, 2018.2.0f2, 2018.3.0a6
Not reproduced on: 2018.1.0b1, 2018.1.0f1, 2018.1.9f1
DUT:
Reproduced on:
VLNQA00012, Samsung Galaxy S6 (SM-G920F), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
VLNQA00121, Samsung Galaxy S9 (SM-G960F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00018, Google Pixel (Pixel), Android 8.1.0, CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno (TM) 530
VLNQA00147, Razer Razer Phone (Phone), Android 7.1.1, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Workaround: Stop WebCamTexture and wait for a frame (wct.Stop(); yield return null;)
Fixed in: 2018.2.13f1, 2018.3.0a7 and newer.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
Add comment