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Editor crashes when invalid data is passed into UnityWebRequestTexture.G...
Steps to reproduce:1. Open the attached project ("1202451.zip")2. Open SampleScene3. Enter Play mode4. Make sure "Error Pause" is en... Read more
[URP] Distortion outputs do not work in URP
Repro steps:1. Create a new VFX2. Attach a Distortion output3. Console error appears that the distortion template cannot be found: E... Read more
[XR][Oculus Quest] Game View is offset in each eye when loading assets f...
Repro steps:1. Open attached project2. Build and run on Oculus Quest Actual: The game view is black or distorted Reproducible with: ... Read more
Remote Config window lags and Console errors appear when a new float typ...
Steps to reproduce:1. Open the attached "WarriorProject" project2. In the toolbar, press "Window", then "General", then "Services"3.... Read more
[Performance Regression] Prefab PerformanceTest: MeasureSaveTimeForPrefa...
The PrefabSaveTests test: Test: MeasureSaveTimeForPrefab(20,1,1,1000) is significantly slower in 2019.3 than 2019.2 or 18.4 It looks... Read more
[UWP] .targets and .vcxitems are imported in the wrong order in the gene...
How to reproduce:1. Create a new project2. Build the project for UWP3. Navigate to the built project location4. Open the .vcxproj fi... Read more
[UX] Blackboard parameters cannot replace inputs connected to another in...
Repro steps:1. Create a blackboard parameter (i.e. a float)2. Connect that parameter to another block or node3. Duplicate the parame... Read more
[Regression ADB V1-V2] Memory usage on import is huge (>35gb)
Actual: ~35gb commited size for Unity EditorExpected: in v1 peak was ~19 gb (also a lot) Read more
[Performance Regression] UIElementsStyling NameSelector_AddNewElements h...
Test UIElementsStyling NameSelector_AddNewElements significantly slower in 2019.3 than 18.4 Platform Affected - MacOS You can view t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned