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Fixed in 2020.1.X

Fixed in 2019.3.X



Found in

Issue ID




[Windows][Video] Graphics memory leak in hardware-accelerated video decoding



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  1. Resolution Note (fix version 2020.1):

    Now avoiding to share the same texture multiple times between the video-specific D3D11 device and the main D3D11/D3D11 Unity graphics device. Sharing textures between D3Dx devices creates a new object every time and unnecessarily reserves additional GPU address space.

  2. Resolution Note (fix version 2019.3):

    Avoid redundant sharing between video-specific D3D11 device and main D3D11/D3D12 graphics device.

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