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[iOS] SystemInfo.supportedRenderTargetCount returns incorrect number of ...
To reproduce: 1. Open project attached by QA 2. Build project for iOS (with "main" scene) and run it on a device 3. In the corner o... Read more
[iOS 11] Some characters are shown as a question mark
To reproduce: 1. Open project attached by the user 2. Build and run it on iOS 11 device Expected result: Every character should be ... Read more
WWW.responseHeaders object is null if there is no internet connection
Steps to reproduce: 1.Open attached 'www.zip' Unity project 2.Disable your internet connection 3.Enter Play mode Expected results: ... Read more
[FixInGit1.5.0] Editor hangs when pushing changes and entering play mode...
Editor hangs when pushing changes and entering play mode at the same time To reproduce: 1. Open project (link in edit) 2. Push pro... Read more
[Timeline] Mouse button up event is not handled properly after resizing ...
Steps to reproduce: 1. Open user's attached project 2. Select "Director" gameobject in the Hierarchy 3. Select Timeline window 4. Sl... Read more
[PLM] Baking lighting Data asset failed error when Auto is enabled after...
1) Download the project `AdventureGame` from the link shared in comments section 2) Open the scene `ProgressiveLightmappingExample` ... Read more
[Linux Editor, Checkmarks are not being displayed on menu options
Steps to reproduce: 1. Download and open the project attached 2. Click "A Menu->Check This" in the top menu of the program Expected... Read more
m_ProbeSetHashes.empty() error after cleaning GI cache in a certain project
1. Download and open attached project: https://oc.unity3d.com/index.php/s/jjjdDW99LmXAQTD 2. Open Preferences window; 3. Go to 'GI C... Read more
Collab drop-down menu button reopens its window each time it's clicked i...
To reproduce: 1. Create a new project 2. Enable Collab 3. Click its drop-down button to open collab window multiple times Expected:... Read more
Temporal Anti-aliasing from the Post Processing Stack not working in the...
To reproduce: 1. Open the project, attached by the user (PBR Rendering.zip) 2. Open "Default Scene" scene 3. Select "Default" asset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [OpenGL] Black Game View when "Anti Aliasing (MSAA)" and "Render Graph" are enabled
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled