Search Issue Tracker
By Design
Votes
0
Found in
2017.1.0f3
Issue ID
949234
Regression
No
Temporal Anti-aliasing from the Post Processing Stack not working in the Scene view
To reproduce:
1. Open the project, attached by the user (PBR Rendering.zip)
2. Open "Default Scene" scene
3. Select "Default" asset in the Project view
4. In the Inspector, in the Antialiasing section select Temporal Anti-aliasing
5. See that it doesn't affect the scene view
Expected: Temporal Anti-aliasing in the Post Processing Stack affects not only Game view, but Scene view as well
Reproduced: 5.5.4p2, 5.6.3p3, 2017.1.0f3, 2017.1.1p1, 2017.2.0b11, 2017.3.0a7
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
DevonChapmanNTM
Jun 22, 2018 21:14
Echoing OldSalty's sentiments here. Luckily I found this page because otherwise I would've continued sitting there thinking my temporal AA was broken somehow.
Maybe a tooltip or something that says 'Game View only'?
OldSalty
Nov 15, 2017 05:30
Why is this by design? Surely you want to see AA work in the scene view, the same as all of the other post processing attributes.