Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
Issue ID
949102
Regression
No
[PLM] Baking lighting Data asset failed error when Auto is enabled after starting baking manually
1) Download the project `AdventureGame` from the link shared in comments section
2) Open the scene `ProgressiveLightmappingExample`
3) Find and move the position of a light (e.g. `SecurityDoorPoint`)
4) Start generating the lighting manually
5) Once `preparing bake` phase is done and ETA appears, enable auto mode
6) Wait until baking is done
7) Observe the error in the console
Notes:
- Assert in editor.log is also shared below
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Add comment