Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
Issue ID
949102
Regression
No
[PLM] Baking lighting Data asset failed error when Auto is enabled after starting baking manually
1) Download the project `AdventureGame` from the link shared in comments section
2) Open the scene `ProgressiveLightmappingExample`
3) Find and move the position of a light (e.g. `SecurityDoorPoint`)
4) Start generating the lighting manually
5) Once `preparing bake` phase is done and ETA appears, enable auto mode
6) Wait until baking is done
7) Observe the error in the console
Notes:
- Assert in editor.log is also shared below
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Compilation for projects with lots of Shaders can be slow (i.e. VFX Graph asset heavy projects)
- The Editor hangs when opening a project that uses local packages and Version Control
- Area Light is culled when Camera Frustrum is outside the lights range
- The characters of the bottom option in the Scene View Debug Draw Mode dropdown menu are cut off
- Graph and Camera options for Render Graph Viewer disappear after maximising the window
Add comment