Search Issue Tracker
[Android Logcat] NullReferenceException is thrown when Maximize the "Tag...
On maximizing "Tag Control" window get close along with "NullReferenceException" is thrown when "Android Logcat" and "Tag Contol" wi... Read more
Hard crash on MemoryManager::Deallocate when calling NativeArray.Dispose()
How to reproduce:1. Open the attached project2. Open the "SampleScene" scene3. Enter Play Mode4. Exit Play Mode Actual result: Unity... Read more
Main Preview in Shader Graph appears different from Material in Game Vie...
How to reproduce:1. Open the attached project's "case_1199400-Project.zip" Scene labeled "SampleScene"2. Open the "New Shader Graph"... Read more
Triangle icons (▲, ▼, ◄, ►) are inconsistent in size when drawn with GUI...
How to reproduce:1. Open the attached 'SmallButton.zip' project and load 'SampleScene' scene2. In the Hierarchy window select 'GameO... Read more
[Android Logcat] Blank input is accepted as Tag name in the "Tag Control...
Tag name is accepted as blank/empty space in the "Tag Control" window and it displays as a line separator in the "Tag List" when rig... Read more
Full value of float numbers not visible when viewed using Visual Effects...
How to reproduce:1. Open attached project "Case_1201498"2. Open in the Project window "Assets/VFX/TrigFunctions.vfx" using the Visua... Read more
[Package Manager] My Assets download progress label is hard to read when...
When downloading an asset from the My Assets section of the Package Manager, the download progress label is very hard to read when u... Read more
IndexOutOfRangeException is thrown when undoing new Animator layer creat...
How to reproduce:1. Create a new project2. Open Console Window and Animator Window with Layers view active3. Create a new Animation ... Read more
IL2CPP Master build crashes when a job with a pointer variable with Nati...
How to reproduce:1. Open the attached project "1195977.zip"2. Build and run the project Reproducible with: 2018.4.14f1, 2020.1.0a15 ... Read more
[Animation Stream] binding AnimationStream handles on a nested "Humanoid...
This issue now only occurs with Humanoid characters. Same issue on generic hierarchy was addressed with bug#1183581 As soon as you "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets