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Crash on UnityMain when building for server with active VideoPlayer in S...
How to reproduce:1. Open the attached project from "ServerBuild.zip"2. Open the Scene "SampleScene"3. Build the project with Server ... Read more
[WebGL][macOS] Looping audio gets distorted and echoes when played over ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Build it for the WebGL Platform3. Host the built Playe... Read more
Selecting a child object of a Tilemap is very slow
Repro:- download this project- open cats_test_scene- in the scene Hierachy, select the Background object- in the child of that objec... Read more
Unity crashes when selecting objects in Scene using rectangular selection
Reproduction steps:1. Open the attached project "SelectionCrash.zip"2. Open the "test" Scene3. Open the Scene View4. Select the obje... Read more
Crash on RaiseException when exiting the Editor after compilation
How to reproduce:1. Open the attached project from "case_1349911_crash.zip"2. Open Scene "SampleScene"3. Enter Play Mode4. Exit the ... Read more
Editor crashes on VFXMemorySerializerBindings::Internal_DuplicateObjects...
Reproduction steps:1. Clone the project using GIT command line: git clone https://github.com/Unity-Technologies/SpaceshipDemo.git2. ... Read more
Editing a tile palette that is docked on the side of the screen switches...
Repro:- either download the project liked to bug 1352527 or may your own tile palette- dock it on the right side of the screen, same... Read more
[ShaderGraph] Dither Node results in floating-point artifacts when far f...
How to reproduce:1. Open the attached "case_1352662" project2. Open the "BugRepro" Scene3. Double-click with the left mouse button t... Read more
Mouse look script is frame rate dependent in the URP template project
In the empty URP project template, inside Assets/Scripts/SimpleCameraController.cs, there's this like of code: // Rotationif (IsCame... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation