Search Issue Tracker
By Design
Votes
0
Found in
2018.4
2019.4
2020.3
2021.1
2021.1.14f1
2021.2
2022.1
Issue ID
1349911
Regression
No
Crash on RaiseException when exiting the Editor after compilation
How to reproduce:
1. Open the attached project from "case_1349911_crash.zip"
2. Open Scene "SampleScene"
3. Enter Play Mode
4. Exit the Editor
5. Observe crash
Reproducible with: 2018.4.36, 2019.4.29, 2020.3.15, 2021.1.16, 2021.2.0b5, 2022.1.0a3
First lines of the stack trace:
0x00007FFA6FF64B89 (KERNELBASE) RaiseException
0x00007FF6D304348F (Unity) LaunchBugReporter
0x00007FF6D2513DDD (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FF6D2514ABB (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FF6D411CD0E (Unity) DebugStringToFilePostprocessedStacktrace
0x00007FF6D411C2BF (Unity) DebugStringToFile
0x00007FF6D0A87D6C (Unity) GetManagerFromContext
0x00007FF6D1E79F37 (Unity) AudioSettings_Get_Custom_PropDspTime
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
This appears to be a bug in the project. A script creates a thread but never stops it and therefore the thread keeps executing after the audio manager has been destroyed.