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Votes

0

Found in

2018.4

2019.4

2020.3

2021.1

2021.1.14f1

2021.2

2022.1

Issue ID

1349911

Regression

No

Crash on RaiseException when exiting the Editor after compilation

Audio

-

How to reproduce:
1. Open the attached project from "case_1349911_crash.zip"
2. Open Scene "SampleScene"
3. Enter Play Mode
4. Exit the Editor
5. Observe crash

Reproducible with: 2018.4.36, 2019.4.29, 2020.3.15, 2021.1.16, 2021.2.0b5, 2022.1.0a3

First lines of the stack trace:
0x00007FFA6FF64B89 (KERNELBASE) RaiseException
0x00007FF6D304348F (Unity) LaunchBugReporter
0x00007FF6D2513DDD (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FF6D2514ABB (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FF6D411CD0E (Unity) DebugStringToFilePostprocessedStacktrace
0x00007FF6D411C2BF (Unity) DebugStringToFile
0x00007FF6D0A87D6C (Unity) GetManagerFromContext
0x00007FF6D1E79F37 (Unity) AudioSettings_Get_Custom_PropDspTime

  1. Resolution Note:

    This appears to be a bug in the project. A script creates a thread but never stops it and therefore the thread keeps executing after the audio manager has been destroyed.

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