Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
12.0.0
Issue ID
1347743
Regression
Yes
Editor crashes on VFXMemorySerializerBindings::Internal_DuplicateObjects line when upgrading the project
Reproduction steps:
1. Clone the project using GIT command line: git clone https://github.com/Unity-Technologies/SpaceshipDemo.git
2. Open the project with Unity 2021.2.0b1 or later
Expected result: Unity Editor doesn't crash
Actual result: Unity Editor crashes on "VFXMemorySerializerBindings::Internal_DuplicateObjects" line
Reproducible with: 12.0.0 (2021.2.0b1, 2021.2.0b5, 2022.1.0a3)
Not reproducible with: 10.5.0 (2020.3.14f1), 11.0.0 (2021.1.15f1), 12.0.0 (2021.2.0a21)
Can't test with: 4.10.0-preview (2018.4.36f1), 7.6.0 (2019.4.29f1) (Downgrading is not supported)
Note:
- The Editor crashes once, only when upgrading
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
This is a duplicate of issue #1345426