Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.3.X
Votes
0
Found in
2018.4
2019.4
2020.3
2020.3.14f1
2021.1
Issue ID
1350949
Regression
No
Crash on UnityMain when building for server with active VideoPlayer in Scene
How to reproduce:
1. Open the attached project from "ServerBuild.zip"
2. Open the Scene "SampleScene"
3. Build the project with Server Build checked
4. Observe the crash
Reproducible with: 2018.4.36f1, 2019.4.29f1, 2020.3.15f1, 2021.1.16f1
Could not test with: 2021.2.0b5, 2022.1.0a3 (There is no Server Build tick mark)
First lines of the stack trace:
'Attempt to access invalid address'
(UnityPlayer) UnityMain
(otherwise meaningless)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2022.1):
Reworked error handling in the VideoPlayer to better detect missing shaders and avoid attempting playback in these situations.
Fixed in 2022.2.0a1.
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0f1
Resolution Note (fix version 2021.3):
Fixed in 2021.3.2f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.35f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.40f1