Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.1.X, 2021.2.X
Votes
5
Found in
2019.4
2020.3
2020.3.13f1
2021.1
2021.2
2022.1
Issue ID
1350204
Regression
No
[WebGL][macOS] Looping audio gets distorted and echoes when played over time on Safari
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Build it for the WebGL Platform
3. Host the built Player
4. Open the WebGL Player on Safari
5. Listen to the audio loop (note how it sounds)
6. Leave the Player running on Safari in the background
7. Come back after some time
8. Listen to the audio loop again
Expected result: The audio loop sounds the same
Actual result: Looping audio is distorted and echoes
Reproducible with: 2019.4.29f1, 2020.3.13f1, 2021.1.15f1, 2021.2.0b4, 2022.1.0a3
Note:
- Takes a varying amount of time to reproduce depending on hardware (from ~10 minutes to ~1 hour+)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2022.1):
Fixed in Unity 2022.1.0a7 and above