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Fixed in 2022.1.X

Fixed in 2020.3.X, 2021.1.X, 2021.2.X

Votes

5

Found in

2019.4

2020.3

2020.3.13f1

2021.1

2021.2

2022.1

Issue ID

1350204

Regression

No

[WebGL][macOS] Looping audio gets distorted and echoes when played over time on Safari

WebGL

-

How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Build it for the WebGL Platform
3. Host the built Player
4. Open the WebGL Player on Safari
5. Listen to the audio loop (note how it sounds)
6. Leave the Player running on Safari in the background
7. Come back after some time
8. Listen to the audio loop again

Expected result: The audio loop sounds the same
Actual result: Looping audio is distorted and echoes

Reproducible with: 2019.4.29f1, 2020.3.13f1, 2021.1.15f1, 2021.2.0b4, 2022.1.0a3

Note:
- Takes a varying amount of time to reproduce depending on hardware (from ~10 minutes to ~1 hour+)

  1. Resolution Note (fix version 2022.1):

    Fixed in Unity 2022.1.0a7 and above

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