Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.1.X, 2021.2.X
Votes
5
Found in
2019.4
2020.3
2020.3.13f1
2021.1
2021.2
2022.1
Issue ID
1350204
Regression
No
[WebGL][macOS] Looping audio gets distorted and echoes when played over time on Safari
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Build it for the WebGL Platform
3. Host the built Player
4. Open the WebGL Player on Safari
5. Listen to the audio loop (note how it sounds)
6. Leave the Player running on Safari in the background
7. Come back after some time
8. Listen to the audio loop again
Expected result: The audio loop sounds the same
Actual result: Looping audio is distorted and echoes
Reproducible with: 2019.4.29f1, 2020.3.13f1, 2021.1.15f1, 2021.2.0b4, 2022.1.0a3
Note:
- Takes a varying amount of time to reproduce depending on hardware (from ~10 minutes to ~1 hour+)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object
Resolution Note (fix version 2022.1):
Fixed in Unity 2022.1.0a7 and above