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Fixed in 2022.1.X
Fixed in 2021.1.X, 2021.2.X
Planned for 2020.3.X
Votes
5
Found in
2019.4
2020.3
2020.3.13f1
2021.1
2021.2
2022.1
Issue ID
1350204
Regression
No
[WebGL][macOS] Looping audio gets distorted and echoes when played over time on Safari
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Build it for the WebGL Platform
3. Host the built Player
4. Open the WebGL Player on Safari
5. Listen to the audio loop (note how it sounds)
6. Leave the Player running on Safari in the background
7. Come back after some time
8. Listen to the audio loop again
Expected result: The audio loop sounds the same
Actual result: Looping audio is distorted and echoes
Reproducible with: 2019.4.29f1, 2020.3.13f1, 2021.1.15f1, 2021.2.0b4, 2022.1.0a3
Note:
- Takes a varying amount of time to reproduce depending on hardware (from ~10 minutes to ~1 hour+)
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Resolution Note (fix version 2022.1):
Fixed in Unity 2022.1.0a7 and above