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[iOS] Append and Replace build fails when trying to access a non-existen...
How to reproduce: 1. Create a new project 2. Navigate File > Build Settings 3. Switch Platform to iOS 4. Build for iOS 5. Build agai... Read more
Asset Store 'Complete Projects' overwriting Project Settings with no war...
How to reproduce: 1. Create new project 2. Open Window -> Asset Store (this will open up a browser) 3. Search for "Particle Pack" (... Read more
The context.interaction logs Multitap instead of Tap when clicked once
How to reproduce: 1. Open the attached "Multi-tap and tap input functionality (2019.3.15f1)" project 2. Open the Scenes/SampleScene ... Read more
[2D] The naming convention is different for Hexagon sprite in a Hierarch...
Hexagon sprites name is displaying as "Hexagon-Flat Top" and "Hexagon- Pointed Top" in GameObject menu and as "Hexagon Flat -Top" an... Read more
[HDRP] Lift, Gamma, Gain wheel snaps to top left
Regression that was introduced between 7.3.0 and 7.4.1. Reproduces in staging 2020/06/12 1) Add Lift, Gamma, Gain override to any ... Read more
[XR][XR Interaction Toolkit] Controller connection interruptions disable...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. After the app launches connect the headset to an Oculus Link su... Read more
[Scene Template] Tooltip missing for Create and Cancel button in "Scene ...
Tooltip missing for Create and Cancel button in "Scene Template in Project" window on creating New Scene Steps to Reproduce: 1. Cr... Read more
[HDRP] Remove or fix the Multiply directional light by Pi script
We have this script that multiplies the Directional light by PI, do we still have a purpose for it? If not we could remove it. Also ... Read more
Context-menu is opened in the wrong screen when Editor is open in main d...
How to reproduce: 1. Setup two screens, one on top and one below (see the attached video) 2. Make the one above the 'Main display' 3... Read more
[SerializeReference] Non-Serialized fields loose their default initializ...
1) Add Script InitBug.cs to a project 2) In the project view, create a new "Initialized Fields Bug" asset. 3) Select the asset and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context