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DrawMeshInstancedProcedural is using only baked Reflection Probes Cubema...
How to reproduce:1. Open the user's attached "DrawMeshInstancedReflectionprobe" project2. Open the Scene "SampleScene"3. Enter the P... Read more
Text in the Asset Store window doen't have spaces between words
How to reproduce:1. Create a new project2. Open Window > Asset Store3. Observe the Asset Store window Expected result: The text i... Read more
Visual Studio shows multiple instances of Unity
Steps to reproduce:1. Download and open the user's project "MultipleDebuggers.zip"2. Make sure only one instance of Unity Editor is ... Read more
[Android] Time.deltaTime value becomes constant 0.3(3) after sending to ...
How to reproduce it:1. Open the user's attached project "RenderFrameIntervalTest.zip"2. Build and Run the project on the Android dev... Read more
Clicking on a dropdown in the Scene view control bar misplaces the dropd...
How to reproduce:1. Create a new Unity project2. In the Scene view click on any dropdown of the control bar3. Observe the dropdown E... Read more
[2D] Thumbnails in Sprite Library Asset flicker
Reproduction steps:1. Create a new project and import the attached custom package "1.unitypackage"2. In the Project Window select "T... Read more
Secondary Texture AssetImporter reference error when using same texture ...
Reproduction steps:1. Open project "case_1331542"2. Open Sprite Editor from Windows>2D>Sprite Editor3. Select the Sprite "T_MA... Read more
[WebGL] Not all ResponseHeaders are returned when using UnityWebRequest
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Make a WebGL build3. Open the built Player in a browse... Read more
Crash on MemoryManager::OutOfMemoryError when opening a project with cor...
Reproduction steps:1. Open the attached "case_1332514" project-- observe crash Reproducible with: 2019.3.0f6, 2019.4.26f1, 2020.3.8f... Read more
[XR][Quest][Multiview] Errors spammed in device's log: OPENGL NATIVE PLU...
Repro steps:1. Open the attached project "OESTextureBug"2. Build and Run on Quest3. Observe the logcat Expected: No errors are throw... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects