Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.4
2020.3
2021.1
2021.1.3f1
2021.2
Issue ID
1331542
Regression
No
Secondary Texture AssetImporter reference error when using same texture as Main Texture in Sprite Editor
Reproduction steps:
1. Open project "case_1331542"
2. Open Sprite Editor from Windows>2D>Sprite Editor
3. Select the Sprite "T_MAINTEXTURE"
4. Change the Sprite Editor to Secondary Textures
5. Set the Texture to "T_MAINTEXTURE"
6. Press Apply
7. Observe Console window
Expected result: Secondary Texture is applied
Actual result: Error occurs and Secondary Texture is set to None
Reproducible with: 1.0.0 (2019.4.24f1, 2020.3.4f1, 2021.1.4f1, 2021.2.0a15)
Could not test with: 2018.4.33f1 (Secondary Textures not featured in Sprite Editor)
Error:
AssetImporter is referencing an asset from the previous import
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2022.1):
A fix for this issue will be available on Unity 2022.1.0a2 and above