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Votes

0

Found in

2020.2.0b4

2020.3

2021.1

2021.1.3f1

2021.2

Issue ID

1329849

Regression

Yes

Visual Studio shows multiple instances of Unity

CodeEditors

-

Steps to reproduce:
1. Download and open the user's project "MultipleDebuggers.zip"
2. Make sure only one instance of Unity Editor is running
3. Open Assets/Log.cs in Visual Studio
4. Go to Debug > Attach Unity Debugger

Expected result: Only one instance of Unity Editor is shown in the Select Unity Instance dialog box
Actual result: There are two instances of Unity Editors shown in the Select Unity Instance dialog box

Reproducible with: 2020.2.0b4, 2020.3.7f1, 2021.1.6f1, 2021.2.0a16
Not reproducible with: 2018.4.34f1, 2019.4.26f1, 2020.2.0b3

Notes:
1. Reproducible on both Windows and macOS
2. Not reproducible in Rider

  1. Resolution Note:

    There are 2 instances in this case because we have 2 Unity processes running. In this case it's the Asset Database process (even says (background) next to it). If you also had e.g. the Out of Process Profiler, it would also show up.

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