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[Linux editor] prefab overrides window not registering input, just closes
-error: the lilltle popout window to selectivly apply prefab overrides just vanishes when clicking into it --works well on Windows e... Read more
[Metal] Crash on glEnable when calling glEnable(GL_POINT_SMOOTH) in OnPr...
Steps to reproduce: 1. Open the attached project ("StrippedScene.zip") 2. Open "SampleScene" 3. Enter Play mode Reproducible with: ... Read more
[NetCode] Entity is not rendered and Rotation values are NaN when GhostC...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Wait for the Cube to appear i... Read more
[Shuriken] ParticleSystem is not rendered into a texture when using a Co...
How to reproduce: 1. Open the attached "CommandBufferBug.zip" and Scenes/SampleScene scene 2. Select the TheVegetationEngine/GlobalV... Read more
Assertion failed on expression: '0 == m_CurrentBufferBindMask[kUnityPerD...
How to reproduce: 1. Open the attached project named "TPC_StripRepro.zip" 2. Open Project Settings -> Editor -> Shader Compilation -... Read more
[2D]NullReferenceException thrown on performing Redo operation after cre...
When a Range property is created in the SpriteShape profiler preset and Undo/Redo operation is performed then Editor throws NullRefe... Read more
[URP] ScriptableRendererFeatureEditor memory leak while interacting with...
How to reproduce: 1. Open the project attached by the user 2. Open Profiler window, on the Memory section, select Detailed 3. In the... Read more
[HDRP] Shader error in 'VolumetricLighting' error on updating HDRP packa...
Shader error in 'VolumetricLighting' error on updating HDRP package from 9.0.0-preview.33 to 9.0.0-preview.54. Steps to repro: 1. C... Read more
[VFX Graph] NullReferenceException error is thrown on adding "Hierarchy ...
NullReferenceException error is thrown on adding "Hierarchy to Attribute Map" Property Binder. Steps to repro: 1. Create a new HDR... Read more
[VFX Graph] Destroy may not be called from edit mode on resetting VFX Pr...
Destroy may not be called from edit mode on resetting VFX Property Binder after adding Audio Spectrum Property Bindings. Unable to r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Light overlap order is not evaluated when shadows are being produced with Render Graph Compatibility Mode Disabled
- Short pause between loops in a WebGL-built project when looping an AudioSource
- Isometric Tilemap incorrectly sorts Tiles when Sort Order is set to "Bottom Right" or "Top Left"
- [WebGL] Audio track with a loop point defined plays from the start when looping
- [Android] Semaphore.WaitForSignal causes ~200ms stalls when Dithering Node in a ShaderGraph is enabled on Samsung J7