Search Issue Tracker
Fixed
Fixed in 6000.0.27f1, 6000.1.0a3, 7000.0.0a8
Votes
1
Found in
6000.0.21f1
6000.1.0a1
Issue ID
UUM-82787
Regression
Yes
2D Light overlap order is not evaluated when shadows are being produced with Render Graph Compatibility Mode Disabled
How to reproduce:
1. Open the attached “Light2D-OverlapOperationBug.zip” project
2. Make sure Render Graph Compatibility Mode is disabled (Project Settings > Graphics > Render Graph)
3. Open the “SampleScene”
4. Observe the Scene View
5. Disable the “orcSprite” GameObject
6. Observe the result
Expected result: Light overlap does not change when shadows are no longer being produced
Actual result: Light overlap order is different when shadows are being produced
Reproducible in: 2023.3.0a18, 6000.0.21f1
Not reproducible in 2021.3.44f1, 2022.3.48f1, 2023.3.0a17
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested
Notes:
- Moving the “orcSprite” GameObject out of the view and disabling the shadow component of the “SportLight2(green)_Shadows” GameObject can also be done instead of step 4 to reproduce the issue.
- Issue does not reproduce with Render Graph Compatibility Mode enabled
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only one project opens when quickly launching two projects from Unity Hub
- 2 lights are rendered when 8 lights exist and using Custom Lighting Shader Graph with Forward or Deferred rendering
- Font size changes the letter spacing when a custom Text Style with a defined font size is used on bolded text
- Downloads fail with ETIMEDOUT when using proxy environment variables
- Unused separation line is used in the Prefab Context Menu when right clicking child Prefabs
Add comment