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[2D]NullReferenceException thrown on performing Redo operation after cre...
When a Range property is created in the SpriteShape profiler preset and Undo/Redo operation is performed then Editor throws NullRefe... Read more
[URP] ScriptableRendererFeatureEditor memory leak while interacting with...
How to reproduce: 1. Open the project attached by the user 2. Open Profiler window, on the Memory section, select Detailed 3. In the... Read more
[HDRP] Shader error in 'VolumetricLighting' error on updating HDRP packa...
Shader error in 'VolumetricLighting' error on updating HDRP package from 9.0.0-preview.33 to 9.0.0-preview.54. Steps to repro: 1. C... Read more
[VFX Graph] NullReferenceException error is thrown on adding "Hierarchy ...
NullReferenceException error is thrown on adding "Hierarchy to Attribute Map" Property Binder. Steps to repro: 1. Create a new HDR... Read more
[VFX Graph] Destroy may not be called from edit mode on resetting VFX Pr...
Destroy may not be called from edit mode on resetting VFX Property Binder after adding Audio Spectrum Property Bindings. Unable to r... Read more
Flickering hover state in ListView using new Input System
Description: The ListView gives hover feedback by default. When using the new Input system, which changes the behaviour of the Event... Read more
[macOS] When rebuilding for iOS, the Replace / Append dialog no longer s...
When rebuilding for iOS, the Replace / Append dialog no longer suppresses the macOS file exist check on versions >= 2020.2.0a17. Re... Read more
HoloLens2 - Using TouchScreenKeyboardType.EmailAddress to bring up the H...
1. What happened Follow the documentation here to bring up the system keyboard on HoloLens 2: https://docs.microsoft.com/en-us/windo... Read more
[URP] "On demand scheduler cache server" error thrown on changing values...
"On demand scheduler cache server" error thrown on changing values of Space Ambient Occlusion while Cache Server is Enabled Steps t... Read more
Mesh.CombineMeshes produces assert for some custom Mesh data layouts/for...
How to reproduce: 1. Open user-submitted project (MeshCombineTest.zip) 2. Open the SampleScene 3. Enter Play Mode Expected result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
- Decals do not get projected onto a GameObject draw with the Render Objects Renderer Feature when according to Event it should be projected
- The Depth value is not being written correctly in the Scene view when the Full Screen Pass Renderer Feature is applied on a GameObject with the Render Object Feature