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0
votes
Active

Test case inheritance breaks ValueSource reference to a static field whe...

Package: DS - Unity Test Framework

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Aug 28, 2020

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Version/s: 1.1.9

How to reproduce: 1. Open the attached project ("case_1166130-ValueSourceFail.zip") 2. Open the Test Runner window 3. Run the tests ... Read more

0
votes
Active

Debug.Log() Context not highlighted when pressed after printing in Test ...

Package: DS - Unity Test Framework

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Aug 28, 2020

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Version/s: 1.1.9

Repro steps: 1. Open attached "case-1170589.zip" 2. In the Editor, go to "Window" > "General" > "Test Runner" > "EditMode" > "Run Al... Read more

3
votes
Won't Fix

Using "Run all in player (Android)" does not update test tree with test ...

Package: DS - Unity Test Framework

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Aug 28, 2020

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Version/s: 1.1.9

Reproduction steps: 1. Open "tdd-asteroids-master 5.zip" project 2. Open the Play mode Test Runner 3. "Run all in player" Case#1: E... Read more

0
votes
Active

Timeout that occurs during [UnitySetUp] makes the test succeed instead o...

Package: DS - Unity Test Framework

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Aug 31, 2020

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Version/s: 1.1.13

How to reproduce: 1. Open user-submitted project (Project.zip) 2. Make sure Tests/TimeoutRepro.cs script has a 'yield return new Wai... Read more

1
votes
Fixed

[Input System] PerformInteractiveRebinding method doesn't detect button ...

Package: Input System

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Aug 24, 2020

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Version/s: 1.1.0-preview.1

How to reproduce: 1. Open the attached "1272563 repro" project 2. Open the "SampleScene" Scene from Assets > Scenes folder 3. Enter ... Read more

0
votes
Fixed

Crash in "mono_jit_runtime_invoke" after scripts are reloaded while Time...

Director

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Sep 01, 2020

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Version/s: 2019.4.9f1, 2020.1.0a8, 2020.2

Steps to reproduce: 1. Open attached Unity project 2. Open scene "Main" 3. Enter Play Mode 4. Open any script in the project 5. Edit... Read more

0
votes
Fixed

[Shuriken] ParticleSystem Trigger Exit Callback is not clearing flags on...

Visual Effects - Legacy

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Aug 13, 2020

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Version/s: 2018.4, 2020.1.2f1, 2020.2

How to reproduce: 1. Open tester-attached project (ParticleExitCallback.zip) 2. Open the SampleScene 3. Enter Play Mode and watch th... Read more

0
votes
Fixed

[Android] Build fails when the generated OBB file is larger than 2GB

Android

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Aug 21, 2020

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Version/s: 2018.4, 2019.4.8f1, 2020.2

Reproduction steps: 1. Download and open the provided project 2. Make sure "Split Application Binary" is enabled (Edit -> Project Se... Read more

0
votes
Fixed

NavMeshAgent oscillates across a point of NavMesh when moving close to e...

AI Navigation

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Aug 31, 2020

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Version/s: 2020.1, 2020.1.3f1, 2020.2

How to reproduce: 1. Open user-submitted project (NavMeshBug.zip) 2. Open the NavigationBug scene 3. Enter Play Mode and watch the a... Read more

0
votes
Fixed

[Crash] Color space uninitialised can be set via C# script but built sta...

Virtual Texturing

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Sep 01, 2020

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Version/s:

Steps 1.Switch to color space uninitialised (using C# editor script, like attached example) 2.Save project (to ensure serialized cha... Read more