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0
votes
Fixed

Crash on PrepareBatchRendererGroupNodes<1> when enter PlayMode for 2nd t...

Package: Entity Component System (ECS)

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Aug 05, 2020

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Version/s: 0.11.1-preview.4

How to reproduce: 1. Open attached project "Colony Sim.zip" 2. Enter Play Mode 3. Exit Play Mode 4. Enter Play Mode again Expected ... Read more

0
votes
Fixed

Unsupported Collaborate package version (1.3.7) is installed in a projec...

Plastic

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Aug 26, 2020

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Version/s: 2018.4, 2019.4, 2019.4.8f1, 2020.1

How to reproduce: 1. Create and open a new project 2. Import PlasticSCM plugin into the project (https://assetstore.unity.com/packag... Read more

0
votes
Won't Fix

[Node] 'Look At' node throws assertions when it's 'From' and 'To' inputs...

Package: Visual Effect Graph

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Aug 27, 2020

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Version/s: 7.4.3

Repro steps: 1. Add a Look At node 2. Add a Vector3 node 3. Connect the Vector3 into the 'To' input of the Look At node. Errors are ... Read more

0
votes
Fixed

[Cinemachine] Huge Memory allocation increase each time when switching b...

Package: Cinemachine

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Aug 22, 2020

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Version/s: 2.6.1

How to reproduce: 1. Open attached "CinemachineBugRepro.zip" project and "SampleScene" scene 2. Select the VirtualCamera_2 GameObjec... Read more

0
votes
Fixed

Custom EditorWindow's PropertyDrawer does not render property field list

IMGUI

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Aug 26, 2020

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Version/s: 2018.4, 2018.4.26f1, 2019.3

How to reproduce: 1. Open the attached 'project-1273190.zip' project 2. In the Editor, select 'Window' > 'Hello Window' 3. Expand th... Read more

0
votes
Fixed

FrameAll changes zoom level when pressed repeatedly

Package: Timeline

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Aug 27, 2020

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Version/s: 1.4.0, 1.5.0-preview.3

1) Create an empty timeline 2) Add a track group (or any other track, but it should be empty) 3) Zoom out a little bit (try to see a... Read more

1
votes
Duplicate

[Terrain] Missing documentation regarding valid height ranges for SetHei...

Terrain

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Aug 27, 2020

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Version/s: 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2019.4, 2020.1, 2020.2

Should mention that although Setheights accepts [unclamped and signed] ranges, they need to be between 0 and 1. Height values packed... Read more

0
votes
Fixed

[Android][GLES3] Using framebufferfetch and sampling a texture at the sa...

Mobile

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Aug 20, 2020

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Version/s: 2019.1.0b10, 2019.3.15f1, 2019.4, 2020.1, 2020.2

Repro steps: 1. Open attached project 2. Build and Run on Android 3. Check for errors in the logcat Actual: GLSL link error: Error:... Read more

0
votes
Won't Fix

[XR][URP][Quest] SSAO plus SpeedTree assets reveals graphical artifacts

XR SDK

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Aug 28, 2020

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Version/s: 2020.2.0b1

When using the 142_SSAO_DepthNormal_Projection URP Graphics Tests scene with the SSAO_DepthNormalRenderer on Quest there are graphic... Read more

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