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'BV4 midphase only supported on Intel platforms' appears when exporting ...
If any meshes were cooked during export, they won't work well runtime on Android because the wrong midphase type is selected (an uns... Read more
[VCS] Workflow: Moving assets should be optionally allowed even when the...
In most normal cases, something being checked out or marked for delete remotely should prevent operations like renaming or moving an... Read more
[HDRP] "Shutter Speed" dropdown text is clipped when "1/Second" option i...
"Shutter Speed" dropdown text is clipped when "1/Second" option is selected from the "Physical" component under Camera in the Inspec... Read more
[IMGUI] Separator between two color pickers doesn't appear when "Random ...
The separator between two color pickers is missing when "Random Between Two Colors" option is selected from "Start Color" dropdown u... Read more
[IMGUI] Presets window doesn't close along with Curve editor window
Presets Window doesn't disappear on closing "Curve" window, refer the attached video Steps to repro:1. Create a new Project2. Hierar... Read more
[IMGUI] Width text is misaligned in Trail Renderer preset asset
Width text and its value are misaligned in Trail Renderer preset asset. Steps to repro:1. Create a new project.2. GameObject > Ef... Read more
[GPU PLM] CL_INVALID_PROGRAM error and fallback to CPU Lightmapper after...
Steps to repro: 1. Open the attached project and 'SampleScene' scene;2. In the Lighting window click 'Generate Lighting' button. Exp... Read more
[XR][XR SDK][Oculus] In mirror view, Render viewport scale changes take...
When using XR SDK oculus 1.1.1 and higher changing the render viewport scale results in a single frame of the blit to mirror screen ... Read more
[Capacity] Particle strips in GPU event-triggered systems override the p...
Repro steps:1. Open the attached VFX2. Set the capacity of the Particle Strip system to 643. Observe how the blue (parent) particles... Read more
GameObjects in Subscenes are converted to Entities when EditorOnly tag i...
How to reproduce:1. Open the user-submitted project's SampleScene2. Select SubScene in the Hierarchy3. Press Rebuild Entity Cache in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open