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[Speech] - 2017 : There is an exception when trying to use speech in Ho...
Anytime a user tries to play or load a scene that is using Speech (Dictation, Grammar, Keyword) an exception gets thrown in the cons... Read more
Audio clips won't play when launched through control tracks
Was working 2017.1.0b3 repro: - create a timeline that as an audioclip playing - deactivate the play on awake on that timeline - cre... Read more
Imported models are not animated in the Animation Import settings previe...
1. Open the attached "AnimationPreviewRepro" project and "Repro" scene 2. Open Project window and click on "zombiewalk" model 3. Cli... Read more
Sprite Atlas pack preview not correct when deleting asset after re-addin...
Sprite Atlas pack preview not correct when deleting asset after re-adding asset 1. Open attached project 2. Create sprite atlas 3. ... Read more
Unity crashes at the Home screen when Bullguard software is installed
Bullguard software interferes with Unity Editor and causes a crash to it We have contacted Bullguard and made them aware of the iss... Read more
Caching.expirationDelay doesn't clean the cache anymore
Reproduction steps: 1. Open the attached project. 2. Play the "main" scene. 3. Type "3" into the input box. 4. Click "Load". 5. Stop... Read more
Shadows instanced by Graphics.DrawMeshInstanced produce artifact when us...
To reproduce: 1. Import Unity package attached by the user 2. Load the scene named "BUG_0_GrassShaderShadowsDisplacement" from the "... Read more
Audio clip will be heard for a very short time even if Max Distance does...
Steps to reproduce: 1. Open the attached project(AudioSourceRigibody.zip) 2. Open the test scene 3. Play the scene (repeat this step... Read more
[Mobile][MSAA] Screen is rendered in solid color when Multi Sampling Ant...
Reproduction steps: 1. Open the attached "Trimmed" project. 2. Make sure Anti Aliasing is set to Multi Sampling in Edit > Project S... Read more
[DirectX9] Mesh with forward-pass shader is being rendered wrongly, whil...
To reproduce: 1. Open project attached by the user 2. Open "scene1" if not opened 3. Set camera's rendering path to deferred Expect... Read more
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