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Project's Asset folder "Refresh" is much slower on Asset Pipeline Mode "...
How to reproduce:1. Open attached project "ADBV2SlowRefresh.zip"2. Edit -> Project Settings -> Editor -> "Asset Pipeline Mo... Read more
LightmapSettings.lightProbes.count returns 0 when multiple scenes are lo...
How to reproduce:1. Open the attached 'MultiSceneLightProbe1.zip' project2. Open 'SampleScene' scene (wait till Lighting is generate... Read more
[HDRP] Decal Projectors are culled on all cameras even when only one cam...
Steps to reproduce:1. Open attached project2. Open samplescene.unity3. In the Hierarchy tab select Camera2 and in Culling Mask secti... Read more
GameObject's value field does not get colored in light blue in the Inspe...
How to reproduce:1. Open the attached 'project-1193288.zip' project2. In the Hierarchy window select 'Cube'3. Drag the 'New Physic M... Read more
[UI] RectMask2d is not working when using unlit/VectorGradient for SVG I...
To reproduce:1. Open attached project2. In Hierarchy search Imagen Original and press on in3. In the inspector notice that Material ... Read more
Inspector Property field text alignments are inconsistent
Reproduction steps:1. Open the attached project "1194487"2. In the Hierarchy, select "Main Camera" Expected result: All Property fie... Read more
Particle system crash on ShapeModule EmitterStoreMeshData ColorRGBA32
How to reproduce:1. Open attached project "731472-ParticlesCrash.zip" and scene "SampleScene"2. Enter Play mode3. In Game view, ever... Read more
[STW2019]Assertion failed on expression: '!m_IsUndoing' when pressing cm...
How to reproduce:1. Open the attached project2. Go to the Assets-> Sprites folder3. Select any sprite-> go to Import settings ... Read more
[Nodes] Collapsing a node with sub-inputs/outputs (i.e. Vector3) shows t...
Repro steps:1. Create a Vector3 inline operator2. Expand either the input or output slots3. Collapse the node4. Drag a noodle out of... Read more
Input.GetTouch() is not detected on non-Primary Displays
Touch class, returned by Input.GetTouch() doesn't return touches performed on non-primary display (Windows > Settings > System... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section
- Play Mode Scenarios add and remove element list buttons go out of their bounds when the window is resized