Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
0
Found in
2018.4.9f1
2019.2
2019.2.9f1
2019.3
2020.1
Issue ID
1194538
Regression
No
Particle system crash on ShapeModule EmitterStoreMeshData ColorRGBA32
How to reproduce:
1. Open attached project "731472-ParticlesCrash.zip" and scene "SampleScene"
2. Enter Play mode
3. In Game view, every ~1s press on different button (either "flat", "mesh->standard" or "standard->mesh") or press on "mesh->standard" button and wait
Expected result: the Editor should never crash
Actual result: the Editor crashes
Reproducible with: 2018.4.9f1, 2019.2.10f1, 2019.3.0b9, 2020.1.0a11
Could not test with: 2017.4.34f1 (UI not working, package manager errors)
Additional notes:
* It seems not to reproduce on faster computers (or at least way less often)
* The reproduction is very inconsistent but usually after the first crash on the same project the issue reproduces quicker
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment