Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
0
Found in
2018.4.9f1
2019.2
2019.2.9f1
2019.3
2020.1
Issue ID
1194538
Regression
No
Particle system crash on ShapeModule EmitterStoreMeshData ColorRGBA32
How to reproduce:
1. Open attached project "731472-ParticlesCrash.zip" and scene "SampleScene"
2. Enter Play mode
3. In Game view, every ~1s press on different button (either "flat", "mesh->standard" or "standard->mesh") or press on "mesh->standard" button and wait
Expected result: the Editor should never crash
Actual result: the Editor crashes
Reproducible with: 2018.4.9f1, 2019.2.10f1, 2019.3.0b9, 2020.1.0a11
Could not test with: 2017.4.34f1 (UI not working, package manager errors)
Additional notes:
* It seems not to reproduce on faster computers (or at least way less often)
* The reproduction is very inconsistent but usually after the first crash on the same project the issue reproduces quicker
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller throws MissingReferenceException after undoing Layer Creation
- Full stack trace is always printed when an exception occurs in an IL2CPP build
- Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
- Licensing Client fails to launch when opening Unity Hub
- Different custom Shader behavior when GPU Resident Drawer is enabled
Add comment