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LineRenderer.BakeMesh fails when called on instantiated copy
How to reproduce:1. Open the attached project's "case_1349946-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. Inspe... Read more
Unity crashes when HumanPoseHandler.SetHumanPose is called after its Ani...
Reproduction steps:1. Open the attached project "SetHumanPose.zip"2. Open the "Main" Scene3. Enter Play Mode4. Press the R key Expec... Read more
CameraSortingTexture SubShader captures Normals from _NormalMap
Reproduction steps:1. Open project "case_1344181-2DLightBug (2)"2. Open Scene "SampleScene"3. Enter Play Mode4. Open Frame Debugger ... Read more
Silent Crash when returning a recursive IEnumerator in Coroutine
Reproduction steps:1. Open user attached Project2. Press Play3. Wait around 15 seconds Expected result: The Editor doesn't crashActu... Read more
[Mobile] URP GameObjects with TerrainLit shader are rendered lighter tha...
Steps to reproduce:1. Open the attached project "1340751-Test.zip"2. Attach a Mobile device3. Build and run the "SampleScene" scene ... Read more
Not uploading texture to the 3D API / GPU during importing has regressed...
Introduced in https://ono.unity3d.com/unity/unity/pull-request/127662/_/dcc/textureimporter/no-gpu-upload Tests affected:StreamingTe... Read more
[HDRP] Graphics.CopyTexture Error is thrown when disabling Dynamic Resol...
Reproduction steps:1. Open "Scenes/SampleScene"2. Press play3. Select "Main Camera" and disable "Allow Dynamic Resolution" Expected ... Read more
[WebGL][Android][Touchscreen] Input.GetTouch returns (0, screenHeight) f...
Reproduction steps:1. Open the attached user's project "2021.2.zip"2. Build the project for WebGL3. Rotate the view of the object in... Read more
Scene is not reloaded during Button's On Click event
How to reproduce:1. Open the user's attached project "AfterCTL.zip"2. From the Project tab, open Assets/Common/Scenes/Boot.unity3. M... Read more
[URP][2D] Tilemap Individual Mode and Sprite Renderers are not batched i...
How to reproduce:1. Open the user's attached "Batch Testing" project2. Open the Build Settings (File->Build Settings...)3. Make s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build