Search Issue Tracker
Not Reproducible
Votes
0
Found in
2022.1.0a1
Issue ID
1352156
Regression
Yes
Not uploading texture to the 3D API / GPU during importing has regressed StreamingTests.TextureLoad test in performance
Introduced in https://ono.unity3d.com/unity/unity/pull-request/127662/_/dcc/textureimporter/no-gpu-upload
Tests affected:
StreamingTests.TextureLoad
Platforms affected:
Mac Editor
Graph: https://observer.ds.unity3d.com/19f48415dedd517ed2248fc4cc785ed5773bc867
To run locally:
perl utr.pl --suite=performance-playmode --testproject=Loading --testfilter=StreamingTests.TextureLoad --platform=Editor
To run in Katana:
https://katana.ds.unity3d.com/projects/Unity/builders/proj0-Test%20Performance%20PlayModeTests%20-%20MacEditor?unity_branch=trunk
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment