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Fixed in 2022.1.X

Fixed in 2021.2.X

Votes

0

Found in

2020.3

2020.3.6f1

2021.1

2021.2

Issue ID

1340751

Regression

No

[Mobile] URP GameObjects with TerrainLit shader are rendered lighter than Lit

Mobile Graphics

-

Steps to reproduce:
1. Open the attached project "1340751-Test.zip"
2. Attach a Mobile device
3. Build and run the "SampleScene" scene

Expected results: ground mesh and terrain are the same color
Actual result: the terrain is rendered lighter than ground mesh

Reproducible with: 2020.3.14f1, 2021.1.15f1, 2021.2.0b4, 2022.0a3
Could not test with: 2018.4.36f1, 2019.4.29f1 due to errors when downgrading

Reproducible devices:
VLNQA00335, Samsung Galaxy S20 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
VLNQA00286, Meizu - (PRO 5), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
VLNQA00313, Huawei Y6 Ⅱ Compact (HUAWEI LYO-L01), Android 5.1, CPU: MediaTek MT6735, GPU: Mali-T720
VLNQA00317, Vivo V1924A (V1924A), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00294, Oppo Reno Z 中国版 (PCDM10), Android 9, CPU: Mediatek MT6779 Helio P90, GPU: PowerVR Rogue GM9446
iPhone 6 (iOS 12.4.8)
iPhone 7 (iOS 12.3.1)
iPhone 12 Mini (iOS 14.1)

Notes:
- Does not reproduce on Windows Standalone
- Does not reproduce on macOS Standalone

  1. Response avatar

    Resolution Note (fix version 2022.1):

    Fixed in version 2022.1.0a11

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