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Duplicate

Votes

0

Found in

2021.2

2021.2.0b1

2022.1

Issue ID

1345789

Regression

No

[WebGL][Android][Touchscreen] Input.GetTouch returns (0, screenHeight) for every touch on touchscreen devices

WebGL

-

Reproduction steps:
1. Open the attached user's project "2021.2.zip"
2. Build the project for WebGL
3. Rotate the view of the object in the browser on a device with a touchscreen
4. Notice that the touch cursor is not updated and they appear in the top left corner

Expected result: Input.GetTouch does not return 0 value when performing a touch action on a touchscreen device
Actual result: Input.GetTouch returns (0, screenHeight) for every touch on touchscreen devices (See attached Results.mp4)

Reproduces on: 2021.2.0b3, 2022.1.0a2
Could not test on 2019.4.29f1, 2020.3.14f1 and 2021.1.15f1 due to the project breaking when downgrading

Reproducible with these devices:
Windows Touch Screen
N/a, Samsung Galaxy S9 (SM-G960F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00002, Samsung S5 Neo LTE (SM-G903F), Android 6.0.1, CPU: Exynos 7 Octa 7580, GPU: Mali-T720
VLNQA00318, Oneplus 7Pro (GM1913), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
VLNQA00366, Samsung Galaxy Z Fold2 5G (SM-F916U), Android 10, CPU: Snapdragon 865 SM8250, GPU: Adreno (TM) 650

Notes:
-Issue does not reproduce in the Editor
-On Android WebGL you can actually notice that the cursor position is different for a brief moment but then the cursor moves to the top left corner

  1. This is a duplicate of issue #1349226

    [WebGL] Touch events do not work when in built Player

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