Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.1.X, 2021.2.X
Votes
0
Found in
2019.4
2020.3
2021.1
2021.2
2021.2.0b2
Issue ID
1348082
Regression
No
[URP][2D] Tilemap Individual Mode and Sprite Renderers are not batched in the Build
How to reproduce:
1. Open the user's attached "Batch Testing" project
2. Open the Build Settings (File->Build Settings...)
3. Make sure that the "Test Scene" is in the Scenes In Build and Development Build is enabled
4. Build And Run
5. Open the Frame Debugger in the Editor (Window->Analysis->Frame Debugger)
6. Set the Target to debug the Player and Enable the Frame Debugger
7. Inspect the RenderLoop.Draw
Expected results: The capsules are all batched
Actual results: White and yellow capsules are not batched
Reproducible with: 7.6.0 (2019.4.29f1), 10.5.0 (2020.3.14f1), 11.0.0 (2021.1.16f1), 12.0.0 (2021.2.0b4)
Could not test with: 2022.1 due to errors when trying to build the project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
- [Editor] Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
Resolution Note (fix version 2022.1):
A fix for this issue is available on Unity 2022.1.0a4 and above
Resolution Note (fix version 2021.2):
A fix for this issue is available on Unity 2021.2.0b7 and above
Resolution Note (fix version 2021.1):
A fix for this issue is available on Unity 2021.1.18f1 and above
Resolution Note (fix version 2020.3):
A fix for this issue is available on Unity 2020.3.17f1 and above