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Fixed in 2022.1.X

Fixed in 2020.3.X, 2021.1.X, 2021.2.X

Votes

0

Found in

2019.4

2020.3

2021.1

2021.2

2021.2.0b2

Issue ID

1348082

Regression

No

[URP][2D] Tilemap Individual Mode and Sprite Renderers are not batched in the Build

2D

-

How to reproduce:
1. Open the user's attached "Batch Testing" project
2. Open the Build Settings (File->Build Settings...)
3. Make sure that the "Test Scene" is in the Scenes In Build and Development Build is enabled
4. Build And Run
5. Open the Frame Debugger in the Editor (Window->Analysis->Frame Debugger)
6. Set the Target to debug the Player and Enable the Frame Debugger
7. Inspect the RenderLoop.Draw

Expected results: The capsules are all batched
Actual results: White and yellow capsules are not batched

Reproducible with: 7.6.0 (2019.4.29f1), 10.5.0 (2020.3.14f1), 11.0.0 (2021.1.16f1), 12.0.0 (2021.2.0b4)
Could not test with: 2022.1 due to errors when trying to build the project

  1. Response avatar

    Resolution Note (fix version 2022.1):

    A fix for this issue is available on Unity 2022.1.0a4 and above

  2. Response avatar

    Resolution Note (fix version 2021.2):

    A fix for this issue is available on Unity 2021.2.0b7 and above

  3. Response avatar

    Resolution Note (fix version 2021.1):

    A fix for this issue is available on Unity 2021.1.18f1 and above

  4. Response avatar

    Resolution Note (fix version 2020.3):

    A fix for this issue is available on Unity 2020.3.17f1 and above

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