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NetworkTransformChild rotation will not synchronize rotations with other...
Steps to reproduce: 1. Download and open the attached project(NetworkSyncBug.zip) 2. Build for Standalone 3. Launch an instance and ... Read more
[shaders](Regression) #pragma target 4.0, 4.6, 5.0 not working on some A...
Step: 1. Open repro project. Inside the repro scene, there are shaders which are having #pragma target lines. 2. Build to Android ph... Read more
NavMesh.SamplePosition produces unreliable results
Steps to reproduce: 1. Open QA attached project "NavMeshSamplePosition.zip" 2. Open Asset scene and locate the Cube object 3. Enter ... Read more
[iOS] PlayerSettings.SetIconsForTargetGroup does not work
iOS App Icons are appearing as default icons rather than custom ones. 1. What happened iOS App Icons are appearing as default icon... Read more
[iOS] UnityEngine.iOS.NotificationServices.deviceToken returns null
To reproduce: 1. Open project attached by QA 2. Build it for iOS with "a" scene included 3. Run it on device and press "Allow" when ... Read more
Animator.Update(0) fires events twice
Steps to reproduce: 1. Open user attached project 2. Load TestScene.unity 3. Press spacebar to trigger an animation 4. Observe tha... Read more
NetworkTransport.SendMulticast causes Unity to crash
How to reproduce: 1. Open attached project 2. Open the "Example" scene 3. Build & Run the project 4. Enter Play mode and select "Lan... Read more
UNETWeaver causes NullReferenceException when a generic class inheriting...
How to reproduce: 1. Open the "NetworkError" project 2. Open the NetworkMessage script, it generates an error (screenshot attached) ... Read more
[Mac] Crash on window close after interacting with object picker
Reproduction steps: 1. Open "MinimalRepro.zip" 2. Open "SoldierFreeScene" Scene 3. "GameObject" -> "3D Object" -> "Ragdoll..." 4. S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view