Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0f3
Issue ID
938782
Regression
No
[iOS] UnityEngine.iOS.NotificationServices.deviceToken returns null
To reproduce:
1. Open project attached by QA
2. Build it for iOS with "a" scene included
3. Run it on device and press "Allow" when the app will request to send push notifications
4. Check console in the Xcode, it will periodically print acquired deviceToken
Expected: deviceToken is acquired correctly and it should be printed to the console
Actual: deviceToken always returns null.
Reproduced with: Unity 5.6.3f1, 2017.1.0p2, 2017.2.0b6, 2017.3.0a3
Devices: iPhone 5 OS 10.1.1, iPhone 7+ OS 10.3.2, iPhone 6+ OS 8.0
Not reproducible on: iPhone 5s OS 9.3.3, iPad Air 2 OS 9.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Add comment