Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Duplicate in 5.6.X, 2017.1.X
Votes
0
Found in
2017.1.0p2
Issue ID
938978
Regression
Yes
Animator.Update(0) fires events twice
Steps to reproduce:
1. Open user attached project
2. Load TestScene.unity
3. Press spacebar to trigger an animation
4. Observe that two event calls are displayed in the console
Expected result: Animator.Update(0) should not fire events
Reproduced in: 2017.3.0a3, 2017.2.0b6, 2017.1.0p3, 5.6.3f1, 5.5.4p2, 5.5.1f1
Not reproduced in 5.5.0p4, 5.4.6f1
Regression since: 5.5.1f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "SupportsRandomWriteOnRenderTextureFormat()" shows "False" when executed on 2023.2 and 6000.0 streams
- Size of ShadowCaster2D with Casting Source set to a Collider increases when RigidBody2D is attached to the GameObject
- GameObjects with a material derived from a Custom Lighting Surface Shader are displayed as skewed on quads when the Camera's Width and Height properties of the Viewport Rect are lower than 1
- Warning 'Unable to find player assmebly' is thrown when building some Project Templates
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
Add comment